Surface Neo Wonder Bar

Surface Neo on a stand showing Wonder Bar above the keyboard

Role

UX Designer partnering with Surface Industrial Design team, PM, Engineering, User Research, Incubation team

Summary

The foldable device category allowed for new on-the-go productivity experiences with enhanced tools for input and expression at your fingertips and a periphery surface for monitoring secondary content. Without having to carry a laptop to get work done, customers could adjust their device for the task at hand.

Process and Solution

  • Exhaustive ideation of potential concepts

  • Concept value testing with user research

  • Prototyping to try out experience before investing developer resources

  • Engagement with partner teams to leverage content to be shown in Wonder Bar

  • Evangelism of Wonder Bar for integration opportunities with app teams

  • Work closely with dev teams to meet design intent

  • Close partnering with industrial design team to accommodate hardware capabilities

Wonder Bar was a blank canvas ripe for innovation. I and one other designer ideated and explored for months to demonstrate what this space could hold, working closely with the industrial design team to adapt to changing device specifications and capabilities. After the initial ideation phase, I developed a framework and set of principles that drove the final experience. We narrowed in on a set of features that bring input tools to your fingertips and a canvas for peripheral content. Wonder Bar housed a virtual trackpad for precision pointing, emoji and gifs, typing suggestions, a writing surface for quick notes, and a space for app integration.

Unfortunately, the Surface Neo project was shelved before reaching consumers.

Picture-in-picture video and inkable trackpad in the Wonder Bar

Emoji, gifs, and text suggestions in the Wonder Bar